Raw LLM Responses
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exploding the tolley stuck going around in circules, is scarey. One day AI might…
ytc_Ugwh9ftlT…
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I have never interacted with an AI chatbot and ended up better off for it.…
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Only way to go is to start many new sciences and sub sciences to research and de…
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Ive seen a real P.a.c.m.a.n robot arm tossing 50lb cases of green beans. Theres …
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41:37 - Automating jobs increases total societal wealth. We were less wealthy w…
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Ai is deadly for computer related jobs, how about manual craftsmanship don't see…
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Don’t think it won’t happen, it will if we don’t control AI and robotic aggresso…
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@CodexPermutatio Of course I know she is actually an expert but her blinkered vi…
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Comment
Just found this video and thought it was very interesting but I did want to share some of my own thoughts on AI art. AI art has no human execution to it, so it has no human mistake but human mistake is one of the most original things that can happen to your art. Most people who try to make any kind of art may have an idea in their mind of what they want to make but in the process of execution you failed to create the exact thing you imagined, but instead you created something new and partially or entirely unexpected. That's the beautiful thing about mistakes what you make is different because of you and you can see this by looking at multiple pictures by the same person it has the work of their specific hands. Just think about the journey in creating your art style, some of it may have come from other's work but others parts came from mistakes you enjoyed or the workarounds you made to those mistakes. I see this all the time in my main art outlet that being making video games in C with a graphics library (so no game engine at all). for example when I had made my own platformer collision system it had some unexpected effects to it that I kept in because I like these effects, if I made my game in a game engine I would have never made my own collision. The accidental effects in my collision made the game feel very different from other game's walls, and if I had made my game in a game engine the collision would feel exactly the same as another game made with that same game engine. I'm not saying that using a game engine is bad, collision may not have been something you cared about when making a game, I see a game engine akin to tools when drawing like if you used a ruler to make two lines, the lines may be at different angels or sizes but they're pretty much the same, but those to lines don't make the hole peace I just used a game engine to show the loss of originality when not making something yourself and in the case of AI nothing is made yourself so it has none of your hands marks so there is no journey and theirs nothing special about it.
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Viral AI Reaction
2025-06-14T05:4…
Coding Result
| Dimension | Value |
|---|---|
| Responsibility | none |
| Reasoning | deontological |
| Policy | none |
| Emotion | mixed |
| Coded at | 2026-04-27T06:24:59.937377 |
Raw LLM Response
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