Raw LLM Responses

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Comment
1:15:02 Community Note : an NPC (non-player character) is a character in a game that is not controlled by a player. NPC AI, or Non-Playable Character Artificial Intelligence, refers to the use of artificial intelligence to create intelligent, responsive, and adaptive behaviours for characters in video games. Using NPC as a derogatory term is based on a fundamental misunderstanding of how games function and a history of limited functionality. Ask yourself, would you rather be a puppet, controlled by a "player" or have autonomy? (within the constraints of your programming)
youtube AI Governance 2025-09-05T06:5… ♥ 1
Coding Result
DimensionValue
Responsibilitynone
Reasoningunclear
Policyunclear
Emotionindifference
Coded at2026-04-26T23:09:12.988011
Raw LLM Response
[ {"id":"ytc_UgwrEjrYf-wl5sh4rzF4AaABAg","responsibility":"none","reasoning":"unclear","policy":"unclear","emotion":"indifference"}, {"id":"ytc_Ugy3z3KE8yrsWu4_lhZ4AaABAg","responsibility":"none","reasoning":"unclear","policy":"unclear","emotion":"mixed"}, {"id":"ytc_Ugxmq1qYnmhXKKRs7Xh4AaABAg","responsibility":"user","reasoning":"consequentialist","policy":"unclear","emotion":"fear"}, {"id":"ytc_Ugx8Z0tJUYPtncHbIq54AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"fear"}, {"id":"ytc_UgzKDbKTFyTEkob0R3h4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"unclear","emotion":"mixed"}, {"id":"ytc_UgyDzOyriT-dTzxLBaF4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"unclear","emotion":"mixed"}, {"id":"ytc_Ugw0bnh1ZffRrkulYFN4AaABAg","responsibility":"ai_itself","reasoning":"consequentialist","policy":"ban","emotion":"fear"}, {"id":"ytc_UgzqGexTHDa9Z1XnBk14AaABAg","responsibility":"company","reasoning":"deontological","policy":"regulate","emotion":"outrage"}, {"id":"ytc_Ugy3Bl7BXlhAR-zwDKF4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"unclear","emotion":"outrage"}, {"id":"ytc_UgyMTX8rIQ84dL3vJ314AaABAg","responsibility":"developer","reasoning":"deontological","policy":"regulate","emotion":"mixed"} ]