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Learned a lot from this video. Two thumbs up. For the specific example he gave, the number tile, I think "reverse engineering" approach, couples with the AI process he described, will solve the problem more efficiently. That means I start with the end sequence = numbers in ascending order left to right, top to bottom. Then I map out all possible paths to "chaos" state = all tile arrangements that are not the end sequence. I can determine all possible chaos states = 16! = 2.092279e+13 assuming the hole is also a tile. The possible paths should be much less than 16! because each move along the way to a most "severe" chaos state is a chaos state itself. The map will look like a family tree, starting with the end sequence, and the last progeny of each branch is the most "severe" chaos. When user enters a chaos state, the algo finds where it is on the family tree, follow the reverse path/moves back up to the end sequence. The reverse-engineering approach will only work well when the goal/end is well defined.
youtube AI Governance 2023-10-11T05:1… ♥ 11
Coding Result
DimensionValue
Responsibilitynone
Reasoningunclear
Policynone
Emotionapproval
Coded at2026-04-27T06:24:53.388235
Raw LLM Response
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