Raw LLM Responses
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G
All the use cases he listed are literally already being handled by defi cryptocu…
ytc_UgxCvLvbA…
G
Art is about creativity and human thinking about feelings. AI can only take and …
ytc_Ugx5GX6YY…
G
This makes me so angry.
I read Cathy O'Neil's book Weapons of Math Destruction,…
ytc_UgzXcIvw7…
G
That's a opioid high like heroin that is not Kush marijuana they may be mixing i…
ytc_UgyFulMZd…
G
This was a surprisingly refreshing interview. Respectful and informative discour…
ytc_UgzdLQo0G…
G
Hinton is brilliant. This is the solution that all AI developers and trainers n…
ytc_Ugx2PocWW…
G
Predictive algorithms can't account for how human beings change, for good or bad…
ytc_Ugy2g28mj…
G
Your dad’s arms are giving the Bo Selecta rubber arms on Ozzy Osbourne. I want t…
ytc_Ugx9PssPT…
Comment
Imo these are not emotions as understood by people.
AI is actually not a new thing. In game-design the 'character' that is controlled by the game, eg the not-you or *NPC* , will _respond_ to an event that is initiated by either the game-engine, or the Player.
Such an event could be that the Player shoot an arrow in a buttocks of the NPC 😁
Not really a nice thing to do, and the NPC 'reacts' to the event getting an angry expression and throwing stones against the Player.
However..
That NPC is _neither_ hurt, nor angry!
I has only reacted to an event because it is part of its _behavioural-makeup_ !
With the words of Lady GaGa : _I was born this way_ !
Basically we could change that behavioural-makeup, and make the NPC 'act scared' and have it run away if it is hit by an arrow. The key-point is that the AI-model has be _trained_ to show these 'emotions', but they are not real! They are infact only _behavioural-makeup_ selected and inserted by the _human_ controller.
youtube
AI Moral Status
2026-04-09T04:0…
Coding Result
| Dimension | Value |
|---|---|
| Responsibility | none |
| Reasoning | deontological |
| Policy | none |
| Emotion | indifference |
| Coded at | 2026-04-26T23:09:12.988011 |
Raw LLM Response
[
{"id":"ytc_Ugw7ps1mvLh8HJxYfgd4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"outrage"},
{"id":"ytc_Ugxhe0WjjbNmuJiFwdp4AaABAg","responsibility":"none","reasoning":"mixed","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugx-TlqLqYjrtilyVa94AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"mixed"},
{"id":"ytc_UgxE-yNXQfgFyII9pax4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_Ugw-L7rZnY6p7EdLJd94AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"approval"},
{"id":"ytc_UgwokMTCUDFw4__8u-R4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_Ugy-B8QM8bv5Q1io7nB4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_UgxhbAH2P2zPUXPjCfB4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"},
{"id":"ytc_UgwZzTePB_hz-XljZAR4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"fear"},
{"id":"ytc_Ugx83tWTey7V-UBIfzF4AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"outrage"}
]