Raw LLM Responses

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Comment
Imo these are not emotions as understood by people. AI is actually not a new thing. In game-design the 'character' that is controlled by the game, eg the not-you or *NPC* , will _respond_ to an event that is initiated by either the game-engine, or the Player. Such an event could be that the Player shoot an arrow in a buttocks of the NPC 😁 Not really a nice thing to do, and the NPC 'reacts' to the event getting an angry expression and throwing stones against the Player. However.. That NPC is _neither_ hurt, nor angry! I has only reacted to an event because it is part of its _behavioural-makeup_ ! With the words of Lady GaGa : _I was born this way_ ! Basically we could change that behavioural-makeup, and make the NPC 'act scared' and have it run away if it is hit by an arrow. The key-point is that the AI-model has be _trained_ to show these 'emotions', but they are not real! They are infact only _behavioural-makeup_ selected and inserted by the _human_ controller.
youtube AI Moral Status 2026-04-09T04:0…
Coding Result
DimensionValue
Responsibilitynone
Reasoningdeontological
Policynone
Emotionindifference
Coded at2026-04-26T23:09:12.988011
Raw LLM Response
[ {"id":"ytc_Ugw7ps1mvLh8HJxYfgd4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"outrage"}, {"id":"ytc_Ugxhe0WjjbNmuJiFwdp4AaABAg","responsibility":"none","reasoning":"mixed","policy":"none","emotion":"indifference"}, {"id":"ytc_Ugx-TlqLqYjrtilyVa94AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"mixed"}, {"id":"ytc_UgxE-yNXQfgFyII9pax4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"}, {"id":"ytc_Ugw-L7rZnY6p7EdLJd94AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"approval"}, {"id":"ytc_UgwokMTCUDFw4__8u-R4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"}, {"id":"ytc_Ugy-B8QM8bv5Q1io7nB4AaABAg","responsibility":"none","reasoning":"deontological","policy":"none","emotion":"indifference"}, {"id":"ytc_UgxhbAH2P2zPUXPjCfB4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"approval"}, {"id":"ytc_UgwZzTePB_hz-XljZAR4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"fear"}, {"id":"ytc_Ugx83tWTey7V-UBIfzF4AaABAg","responsibility":"company","reasoning":"virtue","policy":"none","emotion":"outrage"} ]