Raw LLM Responses
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Thank you for sharing this important information, but it is not just the US that…
ytc_UgwG-W_7V…
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Also not to even mention how machine generation as a mainstream technique is ess…
ytc_Ugw6u2Cir…
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I'm sorry to break it to you, but that is NOT the freakiest ai. Try Janitor Ai. …
ytc_UgzCKF9Og…
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if you are relying on stealing other people's art with AI, you are not an artist…
ytc_UgwLysyG1…
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Just ban genAI and shit at this point. I know there are more algorithmic AI that…
ytc_UgySAbpF4…
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AI is catering to the culture. A culture that values convenience over meaning. A…
ytc_UgzSEpGI9…
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Why not just intelligent AI install software that tracks how hard you're working…
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No, current sensors can find drones ... and even small birds/insects.
Laser sys…
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Comment
Somehow, I always thought that if we live in the simulation then ... it's the one, ultimate simulation, so we're still the main , most important characters, it's the simulation build for us. The feeling that there may be 1000s of same (or slightly different) simulations is a bit sad because this means that:
- our world is like a movie
- person / engineer / somebody who ran these 1000s simulations , just by experience of monitoring other simulations, knows the future. He can see, key symptoms, key events that for example will result in world collapse, by 2050 for example. He / she looks at our simulation, looks at monitoring and has this facepalm: "oh, no, again they invented AI, again there is this Chat GPT. On the simulation 20543 it was named Chatbot GPT and still the world collapsed". What i mean is - by monitoring many different situations, you already kind of know the future of these simulations. It's like watching 30 romantic movies - in the middle of the movie, you're kind of able to predict the ending.
This most probably means that we have no free will. It most probably means that that is a set of inputs and output. If "my character" is sad on tuesday, visits the coffee shops, orders black coffee and there are 3 cakes to choose from, if there will be always same scenario, if the same simulation will be replayed, it means that i will always pick a cheesecake for example.
Sure, on the another simulation (ran with tiny different settings), the sun may be shining a bit higher over the building, and making the whole coffee shop warm colors, it'll change my mood and then my character will pick a brownie, instead of cheesecake.
BUT this means, that in this particular simulation we live in - if we replay it over and over, it'll be just like a movie - same effect. no free will - we're npc doing same things in this particular simulation over and over ;ppp
blah ! ;)
youtube
AI Governance
2025-09-24T21:3…
Coding Result
| Dimension | Value |
|---|---|
| Responsibility | distributed |
| Reasoning | mixed |
| Policy | unclear |
| Emotion | mixed |
| Coded at | 2026-04-26T23:09:12.988011 |
Raw LLM Response
[
{"id":"ytc_Ugzw91VV3WxS4NJK4xh4AaABAg","responsibility":"ai_itself","reasoning":"consequentialist","policy":"none","emotion":"indifference"},
{"id":"ytc_UgyqOyMtM-RITcOZhLR4AaABAg","responsibility":"none","reasoning":"consequentialist","policy":"none","emotion":"resignation"},
{"id":"ytc_UgxaYfSSknWwESCIedR4AaABAg","responsibility":"distributed","reasoning":"mixed","policy":"unclear","emotion":"mixed"},
{"id":"ytc_UgzkMyiv1qIvHWdU_lx4AaABAg","responsibility":"none","reasoning":"unclear","policy":"none","emotion":"approval"},
{"id":"ytc_Ugyj6fEmw5X77Qa2Eat4AaABAg","responsibility":"ai_itself","reasoning":"deontological","policy":"none","emotion":"indifference"},
{"id":"ytc_UgybfdkcrGvgox5i7qV4AaABAg","responsibility":"developer","reasoning":"deontological","policy":"regulate","emotion":"unclear"},
{"id":"ytc_UgwObIW7eH1IfTIz1X54AaABAg","responsibility":"developer","reasoning":"deontological","policy":"regulate","emotion":"approval"},
{"id":"ytc_UgziGps0f9rZimNnIoJ4AaABAg","responsibility":"company","reasoning":"consequentialist","policy":"liability","emotion":"fear"},
{"id":"ytc_Ugy5KF7Lbg-Woy_PqTN4AaABAg","responsibility":"company","reasoning":"consequentialist","policy":"ban","emotion":"outrage"},
{"id":"ytc_UgzWZZVuinbHsNXyNT14AaABAg","responsibility":"company","reasoning":"consequentialist","policy":"regulate","emotion":"fear"}
]